Playful Strategies in Formal and Non-formal Contexts
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Special Issue Information
Dear Colleagues,
Game bases learning and gamification have significant potential in both formal and non-formal contexts. These strategies offer a playful and participatory way of learning and engaging in various situations.
Games foster creativity, critical thinking, and problem-solving. By incorporating game elements, people can be motivated to actively participate, allowing them to explore, experiment, and effectively learn. playful strategies can be adapted to different themes and areas of interest, whether in educational, work-related, community, or entertainment settings.
Gamification employs game mechanics and elements in situations that are not inherently playful, turning tasks or processes into engaging challenges. This can generate increased commitment, enhancing productivity and enjoyment in activities that may otherwise be considered monotonous or tedious. Game-based learning and gamification promote meaningful learning, providing opportunities for personal and professional development.
Review articles and original research articles are welcome. Topics of interests include, but are not limited to, the following:
1.Application of gamification in the classroom and school curriculum.
2.Benefits of play in the learning of key competencies.
3.Use of gamification and educational games for specific teaching methodologies.
4.Playful strategies in student assessment and feedback.
5.Role of digital games and mobile applications in formal and non-formal education.
6.Designing effective educational games for different grade levels.
7.Playful strategies and student motivation in the classroom.
8.Implementation of role-playing and simulations in formal teaching and non-formal education.
9.Playful strategies and socio-emotional skill development in students.
10.Challenges and ethical considerations in gamifying formal and non-formal education.
11.Benefits of playful strategies in workplace environments.
12.Gamification and game-based learning in training and professional development programs.
13.Using games and gamification to promote sustainability and environmental care.
14.Integration of gamification in community and social projects.
15.Application of playful strategies in the field of human resources and talent management.
Prof. Dr. Jose Miguel Rodriguez-Ferrer and Prof. Dr. Ana Manzano-León
Guest Editors